Maintaining stability is about making sure the total levels of Gravitas are at comparable levels between the parties in your faction. In order to help achieve or maintain this balance, the player can use the various political actions available to them, most of which incur a financial and/or a political cost. The political cost will always be loss of support from a few individuals in your patrician class, which in turn immediately affects your share of Influence. But remember that these actions can affect party Influence levels in the long term; if your attempts to manipulate Gravitas are successful, you will see more favourable changes as successive turns are ended.
To start with, clicking on a character’s portrait in the faction summary screen brings up the buttons used to carry out these actions, the costs of which are displayed on the respective tool-tips produced by each of them. Not all characters can be targeted with all actions; only the valid actions will be displayed for each of them.
Here you being my view of worldwide warfare, with videos from YouTube and notebooks provientes from Wikipedia. I hope you like my blog, and they are always wanting to comment without taboos. Enjoying this world of strategy!
segunda-feira, 3 de fevereiro de 2014
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Part 5: Influence and Support
As we've seen, Influence is shared out amongst the political parties in percentages displayed on the faction summary screen. These percentages correlate with how much support each party has from within their own faction, usually from an invisible patrician class. These are individuals such as senators, tribal elders, court nobles, and so on. The type of individual will vary depending on the culture of the faction being played (for example, the support given to the parties of the democratic Hellenistic factions comes from their citizens and not from a patrician class). In any case, there are always a limited number of these power-granting individuals, and they can only give their support to one party at any one time. Therefore, losing or gaining their support means a loss or gain of political Influence. This is important when deciding whether or not to carry out political actions, as many of them will cost the support of a fixed number of patricians in the short term.
You can observe exactly how many of these individuals support your party at the top of your faction summary screen. The displayed Influence percentages for the opposition parties also produce a tool-tip when your mouse is hovered over it, which details exactly how many individuals support them.
You can observe exactly how many of these individuals support your party at the top of your faction summary screen. The displayed Influence percentages for the opposition parties also produce a tool-tip when your mouse is hovered over it, which details exactly how many individuals support them.
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Part 4: Generals, Admirals, and Statesmen
You may have also noticed that the list of characters on the faction summary screen is not only populated by your generals and admirals (commanders) serving you in the field, but also statesmen back home in your capital. In political terms, statesmen are the same as commanders and have Influence-contributing Gravitas, but unlike commanders they don’t have a presence on the campaign map. They hold positions in office until a newly raised force is given to them or until a new army or navy is raised and needs leadership. Additionally, a commander does not have to die to be replaced; you can replace him by selecting his army on the campaign map and navigating to the replace option in the ‘General’s Details’ tab. If you choose to put an existing statesman in a position of command over an existing military or naval force, a swap in roles will occur and the previous commander of that force will be removed from the field, becoming a statesman himself.
Recruiting an existing statesman into a military or naval leadership role has no financial cost. However, the candidate pool of potential commanders will frequently be populated with previously inexistent characters that do have a financial cost to recruit. This cost is not only for the creation of a new military or naval commander, but essentially also represents the cost of bringing characters out of civilian life and into political reckoning. Rather importantly, they will already have predefined allegiances towards certain parties and once recruited, they will appear on the faction screen to contribute their own Gravitas to their party’s Influence.
The main thing to remember is that both commanders and statesmen alike will always remain in party politics until their deaths, regardless of their presence in the field. The notable difference between them in the political arena is that the generals and admirals have the added advantage of being able to actively increase their own Gravitas by winning battles. This could be one possible reason why you might want to replace an existing commander with another – in order to help boost the Gravitas of a politically inferior statesman by giving him the opportunity to attain some military victories.
Many decisions to hire and fire commanders are choices with potential political ramifications, but it is often the case that circumstances will not make the choice so straightforward. For example, picture a scenario in which you are late in your campaign with a large and ever-expanding empire contributing to a high Imperium level. You are embroiled in a tough war, battling it out with another faction at the other side of the map, far from your faction capital. One of your top generals is killed in battle and you need to get another one out into the field as soon as possible to sustain your war efforts. But the next-best character – potentially the highest ranked commander in the candidate pool – is an existing statesman representing an opposition party. He is an ambitious character with high Gravitas; appointing him and giving him a chance at amassing more glory will possibly give his party greater Influence. It has the potential to drastically affect the balance, which is dangerously skewed against you. A civil war as a result of your waning political support is a real risk, and you are far from home where a coup d’état may take place. But you need good generals, so what choice do you make?
In reality, political actions could be used in multiple ways to get around this scenario, but this is just one minor example of a gameplay decision that can have some long-term political ramifications that might not be immediately obvious.
Recruiting an existing statesman into a military or naval leadership role has no financial cost. However, the candidate pool of potential commanders will frequently be populated with previously inexistent characters that do have a financial cost to recruit. This cost is not only for the creation of a new military or naval commander, but essentially also represents the cost of bringing characters out of civilian life and into political reckoning. Rather importantly, they will already have predefined allegiances towards certain parties and once recruited, they will appear on the faction screen to contribute their own Gravitas to their party’s Influence.
The main thing to remember is that both commanders and statesmen alike will always remain in party politics until their deaths, regardless of their presence in the field. The notable difference between them in the political arena is that the generals and admirals have the added advantage of being able to actively increase their own Gravitas by winning battles. This could be one possible reason why you might want to replace an existing commander with another – in order to help boost the Gravitas of a politically inferior statesman by giving him the opportunity to attain some military victories.
Many decisions to hire and fire commanders are choices with potential political ramifications, but it is often the case that circumstances will not make the choice so straightforward. For example, picture a scenario in which you are late in your campaign with a large and ever-expanding empire contributing to a high Imperium level. You are embroiled in a tough war, battling it out with another faction at the other side of the map, far from your faction capital. One of your top generals is killed in battle and you need to get another one out into the field as soon as possible to sustain your war efforts. But the next-best character – potentially the highest ranked commander in the candidate pool – is an existing statesman representing an opposition party. He is an ambitious character with high Gravitas; appointing him and giving him a chance at amassing more glory will possibly give his party greater Influence. It has the potential to drastically affect the balance, which is dangerously skewed against you. A civil war as a result of your waning political support is a real risk, and you are far from home where a coup d’état may take place. But you need good generals, so what choice do you make?
In reality, political actions could be used in multiple ways to get around this scenario, but this is just one minor example of a gameplay decision that can have some long-term political ramifications that might not be immediately obvious.
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Part 3: Gravitas and Ambition
Gravitas is a character’s popularity and standing in the Roman world and is the key factor in determining their party's share of Influence. All the characters in a party contribute, but the effect is relative to the total Gravitas within other parties. So if an opposition party has several high-Gravitas members and you don't, the likelihood is that their Influence will increase as turns are ended, while yours will decrease.
Another thing to remember is that the Ambition of a character can increase the effect their Gravitas has on their party’s Influence, so it is prudent to be aware of how ambitious your generals are. The more ambitious a character is in relation to others, the more effect his Gravitas will have towards his party’s share of power.
To manipulate a party's share of Influence is to reduce or increase the amounts of Gravitas their characters possess. For example, one could attempt to discredit a party by spreading rumours about some or all of its members, reducing their overall Gravitas. Assassination of a prominent opposition member is another handy option that could have an even greater effect, since the entirety of one character’s contributing Gravitas can be removed completely in one swift action. Conversely, adoption steals a character into your own party, taking Gravitas away from one party and adding it to your own. More details will be given about political actions later on.
Another thing to remember is that the Ambition of a character can increase the effect their Gravitas has on their party’s Influence, so it is prudent to be aware of how ambitious your generals are. The more ambitious a character is in relation to others, the more effect his Gravitas will have towards his party’s share of power.
To manipulate a party's share of Influence is to reduce or increase the amounts of Gravitas their characters possess. For example, one could attempt to discredit a party by spreading rumours about some or all of its members, reducing their overall Gravitas. Assassination of a prominent opposition member is another handy option that could have an even greater effect, since the entirety of one character’s contributing Gravitas can be removed completely in one swift action. Conversely, adoption steals a character into your own party, taking Gravitas away from one party and adding it to your own. More details will be given about political actions later on.
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Part 2: The Faction Summary Screen
This is the main hub of the politics system, accessed by clicking the circular icon of your faction’s symbol located at the centre of the main campaign user interface. In this screen you can view everything you need to know about the inner politics of your faction, such as who the opposition parties are, how much Influence they have compared to you, as well as the traits and attributes of all politically relevant characters. The faction screen is also where you can attempt to manipulate the balance of power between parties by using character-targeted political actions like assassinations, marriage proposals, or promotions to higher office, amongst others.
The important characters listed on the faction summary screen are your political pawns; their turn-to-turn triumphs, trials, and tribulations directly affect the levels of Influence their parties can accumulate or lose. Clicking on their portraits reveals a detailed breakdown of their attributes in the main panel, the most important of them being Gravitas and Ambition. In the political arena, these are the numbers to keep an eye on.
The important characters listed on the faction summary screen are your political pawns; their turn-to-turn triumphs, trials, and tribulations directly affect the levels of Influence their parties can accumulate or lose. Clicking on their portraits reveals a detailed breakdown of their attributes in the main panel, the most important of them being Gravitas and Ambition. In the political arena, these are the numbers to keep an eye on.
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Part 1: Multi-Party Politics: Choosing families
In the Rome II Grand Campaign, the player controls the ruling party containing the faction leader. Depending on the chosen faction, the total number of political parties can range from two to four. Note that only Rome and Carthage have multi-family politics – that is, their political parties are divided up amongst more than two groups representing specific families. The choice of which Roman or Carthaginian family to control is made in the menu screen right before the campaign starts, with each different house or dynasty giving various different advantages and/or disadvantages in terms of faction effect bundles. For the rest of the factions, there is only the ruling party and one opposition party.
Controlling the balance of political power is more challenging when the levels of Influence have to be maintained between more than two parties, as is the case with Rome and Carthage. Therefore, players looking to learn Grand Campaign politics might want to choose one of the other available factions to start off with, for which the balance only has to be kept between the ruling party and one opposition group.
Controlling the balance of political power is more challenging when the levels of Influence have to be maintained between more than two parties, as is the case with Rome and Carthage. Therefore, players looking to learn Grand Campaign politics might want to choose one of the other available factions to start off with, for which the balance only has to be kept between the ruling party and one opposition group.
A User’s Guide to ROME II GRAND CAMPAIGN POLITICS - Beginning
There is no single approach; political non-involvement (in other words, letting the political situation unfold on its own while concentrating on civil and military matters) is not necessarily a bad thing, at least in the short term. However, in the long term, inaction will likely result in certain parties gaining or losing Influence excessively without you knowing. On the other hand, a player who is active in politics will be able to maintain good levels of political stability for as long as possible, prolonging the amount of time before a challenge is made to their leadership. When such a challenge occurs, a rival political party will break off and appear as a new enemy faction, initiating a civil war. Players who choose not to pay attention to Influence levels run the risk of having this occur when they least expect it, especially in the late game as their Imperium level reaches the latter tiers.
The civil war event is essentially the political end game, which will be talked about in greater detail later in this guide.
Subscrever:
Mensagens (Atom)