Ranging
from the Spanish coast to the far-flung, exotic kingdoms of the east,
the campaign map for Total War: ROME II™ is breath-taking in scope, and a
study in detail and variety. This page is your source for background
information about each of the playable factions: their starting position
on the campaign map, their civic and military focus, and some of their
key battlefield units.
The
playable factions represent key powers within the Greco-Roman,
Barbarian, and Eastern cultures, and each offers a notably different and
deeper form of gameplay experience from those in previous Total War
games. Each brings unique commercial, military and political strengths,
its own agents and political system, and three tech trees representing
civic, military and engineering disciplines. Each will have its own
dilemmas to face and different styles of army to manage. Some factions
are split into a number of playable families, which bring further unique
benefits to their base faction traits.
Players
will need to work with – and in certain circumstances against – their
faction’s internal political system. You’ll direct the actions of famous
characters from history, and if they’re not out in the field commanding
your armies, they’ll be politicking in the senate house, or its
cultural equivalent. Players would be wise to keep an eye on such
individuals…
Some
factions rely more on mercenaries for their military might; some prefer
to train their own. Some rely on client-nations or vassals to boost
their economic growth, while others are more trade-focussed. Whichever
you choose, each faction brings a completely different gameplay
experience to Total War: ROME II™.
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